A fast paced multiplayer FPS game that focuses on creative weapons and game mechanics that reward skillful killing
Polywar is a online mulitplayer First-Person-Shooter. It has a low poly graphic, different weapons, viewfinders, emblems, powers and maps. The gameplay is very very intense thanks to the different gravity modificators.
An idea happened, then Polywar happened.
I focused on the originality of the game because there are too many FPS game. So I decided first of all to use a low poly graphic with a minimalistic atmosphere. Then I created a very realistic and smooth weapon control but used with this particular graphic. After I implemented the change of the viewfinder in game and I saw that is was the right thing. More than 20 weapons were added to create more than 1mln combinations with the different viewfinders, powerups, emblems, patterns and the character’s items and I saw that is was the right thing.
The game development started September 2015
December 31, 2016
Very low price, 4.99$
Game Director, lead programmer, 2D & 3D art, FX effects, animations, web developer & designer imtommaso